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2007 video game

2007 video game

Guitar Hero III: Legends of Rock
The title "Guitar Hero III: Legends of Rock" appear in big text at the top on an orange-brown, smoke-like background. Three of the game's characters, each dressed in rock attire, posing while playing their guitars, are shown below the title.

Encompass of Guitar Hero III: Legends of Rock, with Slash in the middle, fictional guitarists Judy Nails on the left and Lars Ümlaüt on the right.

Developer(s) Neversoft[a]
Publisher(south) Activision[b]
Serial Guitar Hero
Platform(s) PlayStation 2, PlayStation 3, Wii, Xbox 360, Microsoft Windows, Mac Bone 10
Release PlayStation two, PlayStation 3, Wii & Xbox 360
  • NA: October 28, 2007[1]
  • AU: November 7, 2007
  • EU: November 23, 2007
Microsoft Windows
  • NA: November 13, 2007
  • Eu: November 30, 2007
  • AU: April xix, 2008
Mac Os 10
  • NA: December 10, 2007[3]
  • EU: January 21, 2008[2]
Genre(due south) Music, rhythm
Manner(s) Single-actor, multiplayer

Guitar Hero III: Legends of Rock is a music rhythm video game developed past Neversoft and published by Activision. It is the third main installment in the Guitar Hero series. Information technology is the first game in the series to be adult past Neversoft later on Activision's acquisition of RedOctane and MTV Games' buy of Harmonix, the previous evolution studio for the serial. The game was released worldwide for the PlayStation 2, PlayStation 3, Wii and Xbox 360 in October 2007, with Budcat Creations profitable Neversoft on developing the PlayStation two port and Vicarious Visions solely developing on the Wii port respectively. Aspyr published the Microsoft Windows and Mac Os X versions of the game, releasing them afterwards in 2007.

Guitar Hero Iii: Legends of Rock retains the basic gameplay from previous games in the Guitar Hero series, where the histrion uses a guitar-shaped controller to simulate the playing of lead, bass, and rhythm guitar parts in rock songs past playing in time to scrolling notes on-screen. The game, in add-on to existing unmarried-player Career modes, includes a new Co-Op Career style and competitive challenges that pit the player against in-game characters and other players. Guitar Hero III: Legends of Rock is the offset game in the series to include an online multiplayer characteristic, which is enabled in the PlayStation iii, Wii and Xbox 360 versions. Initially the game offers over 70 songs, most of which are principal tracks.[iv] The PlayStation 3 and Xbox 360 versions characteristic the ability to download additional songs. The musicians Tom Morello (of the bands Rage Against the Machine and Audioslave) and Slash (of Guns N' Roses and Velvet Revolver) make appearances both every bit guitar battle opponents and playable characters in the game. The PlayStation 3, Xbox 360 and Microsoft Windows versions also include Bret Michaels (of Poisonous substance) as a non-playable graphic symbol.

Critics and fans acclaimed the game, but reviewers noted a difference in the game'due south manner compared to previous installments, associating it with it being Neversoft's first development try with the serial. The game is often cited to be likewise difficult, creating "walls of notes"[5] that are difficult to complete, and led to alterations in note placement for future games in the serial. According to Activision, Guitar Hero III: Legends of Rock is the acknowledged video game of 2007, both in terms of units sold and acquirement earned, and that it is the commencement unmarried retail video game to exceed one billion dollars in sales. The company also claimed that it is the 2d-best selling video game title since 1995, post-obit Wii Play, and is 1 of the all-time-selling 3rd-party games available for the Wii.

Gameplay [edit]

Gameplay for Guitar Hero 3: Legends of Rock is like to previous titles in the series. The player hits notes as they scroll towards the bottom of the screen in time with music to maintain their performance and earn points. To striking notes using the guitar controller, the player hits the strum bar while holding down the respective colored fret buttons.[6] If the player uses the standard controller instead of the guitar controller, the correct buttons need to be pressed, but the thespian is not required to strum.[7] Notes tin can exist sustained, during which the fret push is held until the note is complete, and they tin too form two- to four-annotation chords.[8] The game simulates hammer-ons and pull-offs for sections with a rapid serial of notes, assuasive the player to forgo strumming on specifically marked notes.[ix] Missing a note causes the performance meter to drop. When the meter drops also low, the thespian fails the song, represented in-game by the band being booed off the stage. A cord of ten sequent correct notes earns a multiplier to increase the player'due south score, which tin can occur up to iv times.[10] Special sections, marked past starred notes, can exist used to build Star Power. When the player has plenty Star Power, they can activate it and further double the scoring multiplier either past tilting the guitar controller vertically or by pressing a specific button on the controller.[10] While Star Power enabled, the performance meter increases more quickly when a correct note is hitting, and missing notes have a decreased penalty.[11] Guitar Hero Iii: Legends of Rock contains four difficulty levels: Easy, which uses three of the fret buttons; Medium, which makes use of four of the fret buttons; Hard, which uses all 5 fret buttons; and Expert, which adds no new fret buttons, but increases the number of notes and the general difficulty.[12]

During a song, avatars of the virtual band, including one grapheme selected by the player, volition perform in time to the music, responding appropriately to the unleashing of Star Power or the failing of a song. Guitar Hero III: Legends of Rock has a bandage of xiii characters, which the player tin farther customize with alternating guitar skins and stage outfits using in-game money earned from successful performances.[13] The actor can access the game'due south three boss characters—Tom Morello,[14] Slash,[15] [16] and Lou the Devil—as playable characters one time they take completed their respective Boss Battles in Career mode. Although Bret Michaels appears in the game and sings specific songs, he is not a playable character in the game.[17]

Career Manner [edit]

The single-histrion Career fashion in Guitar Hero III: Legends of Rock features eight tiers with 42 songs total. Within each tier, the player completes a number of songs, the number depending on the selected difficulty level, before they are offered an encore operation of one boosted song and consummate the tier. Subsequently a tier is complete, a new tier is introduced.[xi] Guitar Hero Iii: Legends of Rock includes Career fashion boss battles based on the game'due south multiplayer Battle fashion; at 3 points during the Career mode, the player must compete against a boss character to progress.[18] Each successfully completed song earns in-game money that the histrion uses at the game's store to unlock new characters, outfits, guitars and finishes, bonus songs, and videos. Additionally, completing a vocal in Career mode unlocks information technology for play in all other game modes.[nineteen]

Guitar Hero Iii: Legends of Rock is the outset game in the serial to feature a storyline for the Career mode, portrayed through animated cartoon scenes betwixt venues produced by Titmouse, Inc. Studios.[20] The ring starts every bit a neighborhood sensation, and afterwards signing a recording contract with a shady music producer named Lou, gains worldwide fame, performing at venues around the world. Yet, when the band attempts to break the contract, Lou reveals himself to exist the Devil, and their recording contract is actually a contract for their souls. Lou forces the band to play confronting him in the netherworld at "Lou's Inferno", but the band is able to succeed, forcing Lou to break the contract. The band returns to the mortal globe as "Rock Legends".[11]

Two players using the aforementioned console tin participate in Co-Op Career manner, with i player on atomic number 82 guitar and the other on bass or rhythm guitar depending on the song. There are 6 tiers of songs which the players complete in the same mode every bit the unmarried player Career fashion. The encore song for each tier is unique to Co-Op Career mode. There are no boss battles in this fashion.[19] The animated Co-Op storyline portrays the vocalist and drummer, who are looking for a guitarist and bassist. Later on their first performance, the drummer decides to make a video of the band. The video helps heave the band's popularity, and they soon earn a gig in Japan. The band is forced to have a 3-calendar month hiatus to reconcile their differences of opinion on the band's futurity. Their improvement performance starts a neighborhood burn and places the band in jail. Lou arrives, offering the band to be freed from jail if they perform for the inmates. Even so, after their operation, the ring finds themselves in Lou'due south Inferno, and is forced to play a live show for the netherworld in guild to render to the mortal earth.[11]

Multiplayer [edit]

Two "note highways" appear side by side, with colored notes moving towards the screen. A "Rock meter" is shown for each guitar to determine how many notes each guitar player has hit successfully.

The player playing every bit Slash in Boxing manner. Battle Power, shown below each Rock Meter at the top of the screen, is earned for completing marked sequences of notes and tin be used to create distractions for i's opponent.

The Xbox 360, PlayStation three, and Wii versions of Guitar Hero III: Legends of Stone characteristic online competitive play, in which the histrion can compete against another user through the console's network service. In that location are three modes of online play, Face Off, Pro Face up Off, and Battle style.[21] [22] Face Off challenges are score assault modes introduced in Guitar Hero 2 where two players attempt to gain the best score on a given vocal; in the standard Face Off claiming, the players may select unlike difficulty levels, while Pro Face Off requires the players to play at the same difficulty.[23]

The Battle mode in Guitar Hero Iii: Legends of Stone is a competitive mode between two players either locally or over network play.[24] Two players compete against each other and effort to make their opponent neglect or lose by successfully playing Battle Ability sequences, which replaces Star Ability sections, to earn attacks that can be used against the opponent. Players can shop upwards to 3 attacks at a fourth dimension, and release them by using the same methods used to trigger Star Ability in normal gameplay. The resulting effect may either make the song more than difficult for the other histrion by calculation boosted notes or partially displaying the precious stone tracks, or may force the opponent to perform special actions to clear the effect, such as by pressing a fret push downwardly repeatedly in response to a broken guitar string consequence. Should a histrion fail the song, the other player wins. If neither player fails the song, they compete in a Sudden Expiry segment, in which the only attainable Boxing Powers are Death Drain attacks, which inevitably makes the opponent fail by draining his or her Rock Meter.[25]

Controllers [edit]

A black guitar controller sits on a white piece of paper and a wooden floor.

The Les Paul guitar controller for the Xbox 360

Guitar Hero Three was bundled with newly developed wireless guitar controllers for the console releases, though previous controllers from other Guitar Hero games could be used.[26] [27] Lee Guinchard, RedOctane's vice president of hardware, stated that wireless controllers were the "get-go, foremost consideration" for the game.[28] The Xbox 360 and PlayStation iii version of the controller was modeled after a blackness Les Paul guitar, with faceplates that can be swapped out.[29] The PlayStation 3 version requires a dongle to reach wireless capabilities.[29] The Wii version is also a Les Paul pattern, simply features a special slot to insert the Wii Remote into. This slot allows the game to offer several features sectional to the console, such as by using the internal speaker and rumble on the Remote to provide feedback on missed notes and Star Power.[thirty] The PlayStation 2 guitar is based on a Kramer Striker model, and as well uses a dongle to reach wireless functionality.[27] All models features a detachable guitar neck that would make it easier to send the controller.[29] [31] The PC and Mac versions of the game are arranged with the aforementioned USB-based Gibson X-plorer model that shipped with Guitar Hero Two.[32]

Development [edit]

A grey nondescript building with the text "Activision" on the first floor.

As a upshot of Activision'southward buy of RedOctane, Guitar Hero III: Legends of Stone was published by Activision.

Activision purchased RedOctane in 2006 for $100 million[33] to achieve "an early on leadership position in music-based gaming".[34] In September of that twelvemonth, MTV caused Harmonix, the developer of all Guitar Hero games upwardly to that signal; this purchase would later atomic number 82 to the development of the competing music-game series, Rock Band.[35] Without Harmonix's availability, Activision selected Neversoft Entertainment to develop Guitar Hero III: Legends of Rock.[36] Neversoft president Joel Jewett stated his company was asked to develop the game considering of a conversation that Jewett had with RedOctane'south founders Kai and Charles Huang at the 2006 E3 Convention, in which Jewett mentioned how the first Guitar Hero game helped reduce the stress in the Neversoft offices during their development of Tony Hawk'south Projection 8. Several months later, Jewett was contacted by the Huangs, asking if Neversoft wanted to piece of work on Guitar Hero III: Legends of Rock.[37] Dusty Welch, caput of publishing at RedOctane, recognized Neversoft had a "10-year runway record of launching a game every single year and being in the acme of the charts" and felt that the evolution group "brought a better and deeper sense of music sensibilities" to the series.[38] Despite the experience from the previous games, Alan Flores, caput of development at Neversoft, commented that the game was "deceptively simple" and that information technology took much work for their 30-person squad to recreate the gameplay for Guitar Hero Iii.[28] Though they "wanted to accept the Guitar Hero experience to the next level" by adding additional instruments in the same manner as Rock Band, they opted to focus on perfecting the guitar gameplay.[28] In 2010, Activision CEO Bobby Kotick stated that they believed Neversoft would assist them to develop peachy games for the series, merely has since come to regret their failure to seek Harmonix for farther development responsibility and believed this would take been a meliorate motility for both companies.[39]

A virtual, mostly gray concert stage with the guitarist in purple.

A virtual, final version of a concert stage, with the audience visible in the foreground.

The "pop-upwards" (top) version of each venue was used to place the stage elements and coordinate character and lighting animations with other members of the development team before creating the final version (bottom).

The note tracks, on-stage motions of the band, and stage lighting and effect synchronization were created by the same team of developers who were all musicians and had previous experience in note tracking either from other music video games or from MIDI tracking.[forty] The note tracks were adult by placing notes in time with the song; for sections that had difficult parts to track within the game's engine, they opted to use sequences of notes that would seem to the friction match the music just still be playable.[xl] Hammer-ons and pull-offs ("HOPOs") for the previous Guitar Hero games were automatically placed by the software; in this iteration, the engine was designed to allow manual placement of HOPOs to make it easier to create sure effects in songs, such equally sustained string bends.[twoscore] Character animations were selected from several made bachelor past the animation squad, while phase lighting and effects were selected to mimic those used in live performances from YouTube or from concert appearances.[forty] A separate team came upwards with the concepts for the various stages and arenas in the game.[41] The team wanted to go along the same fine art style as the previous Guitar Hero games but add "a certain spark" to improve upon previous designs. Once a stage thought was brainstormed, the team sought visual references from existent stages to aggrandize upon, and a 2nd drawing of the envisioned stage was prepared for review and to remain a constant goal of the stage design.[41] From that, a "pop upward" three-dimensional version of the phase was created, and elements from the 2D concept art were added to determine the appropriate placement of set decorations. This team worked with the animation section to identify the band members, stage lighting, and other effects in the game before the last 3D version of the stage was completed. The final stages included several blithe elements to assist farther bring the stage to life.[41]

For the game's characters, the developers intended to proceed the comical looks from the previous games, but they decided to update their appearances with realistic materials and textures to take reward of the more than powerful level of graphics capabilities of seventh-generation consoles.[42] The designers showtime drew character sketches to determine the characters' looks and clothing, creating a main and an alternate outfit for each character, which were then made into reference artwork. Afterward, low-level meshes for each character were created, with details added with Zbrush, resulting in characters that, before beingness scaled down for the game environment, had more than six one thousand thousand polygons.[42] Texture of Couches and pixel shaders were added using the team's previous piece of work on Tony Hawk's Project viii to lucifer the way of earlier Guitar Hero games.[42] Unlike the Tony Hawk games, each grapheme in the game was given a unique skeleton to match their variations in sizes and shapes, allowing the animators to create unique moves for individual characters.[42] Guitar Hero Three: Legends of Rock introduces 3 new characters modeled after real-life musicians. Slash, Tom Morello, and Bret Michaels, each performing one or more songs from their by recordings. All three were brought into the game using motion capture from the Motion Analysis Corporation.[43] [44] [45] [46]

Soundtrack [edit]

Guitar Hero Three: Legends of Rock features 73 playable songs; 42 are role of the main setlist, 6 are exclusive to the Co-Op Career mode, and the remaining 25 are bonus tracks. In total, 54 of the game'southward songs are master recordings. In addition, the Career mode includes iii guitar battles, one against each boss: Slash, Tom Morello, and Lou the Devil. Slash and Morello both wrote and recorded original boxing music for the game. Guitarists Steve Ouimette, Ed DeGenaro and Geoff Tyson play as Lou the Devil for the terminal boxing, and re-recorded a metal guitar version of "The Devil Went Downwardly to Georgia" for that purpose.[47] The soundtrack features songs such equally "Paint Information technology Black" by The Rolling Stones, "Cherub Rock" by The Smashing Pumpkins, "Sabotage" by Beastie Boys, "The Metallic" by Tenacious D, "My Name is Jonas" past Weezer, "Rock and Roll All Nite" past Buss, "School'south Out" by Alice Cooper, "Talk Dirty to Me" by Toxicant, "Slow Ride" by Foghat, "Barracuda" by Middle, and "Downwards 'n Muddy" by L.A. Slum Lords.[48] It also features re-recordings of "Anarchy in the U.K." by Sex Pistols and "Cult of Personality" by Living Colour specifically for Guitar Hero Iii: Legends of Rock, as the original master tracks could not exist found.[49] This game is the 2nd game in the serial to feature a bonus track (The Stone Roses' "She Bangs the Drums") that is non an original recording. The first being a remake of 'Potable Upward' performed by Ounce of Self on Guitar Hero two.[50]

The game also supports downloadable tracks for the Xbox 360 and PlayStation iii versions; several gratuitous and for-toll downloadable songs and vocal packs are available on both the Xbox Live Marketplace and the PlayStation Store.[51] In July 2008, Activision announced that it would release downloadable content for the Wii in the kickoff quarter of 2008,[52] simply somewhen was unable to do and then considering of limitations with the Wii's internal retention storage, an issue that was overcome in the sequel, Guitar Hero World Bout.[53] When rock band Metallica released their album Death Magnetic on September 12, 2008, it was also made bachelor equally a downloadable song pack for Guitar Hero III: Legends of Stone, Guitar Hero World Tour and the 2009 spin-off Guitar Hero Metallica.[54] In improver, the meaty disc soundtrack for the game offers a code used to redeem three sectional playable tracks on the Xbox Live Marketplace.[55]

Release [edit]

Activision's original announcement of Guitar Hero Three: Legends of Rock indicated a planned release in their 2008 financial year, ending on March 31, 2008.;[56] RedOctane later clarified a release in the last quarter of 2007,[57] and further revealed that all versions of the game would characteristic wireless controllers every bit well equally online multiplayer and downloadable content.[58] The game was officially announced by Activision and RedOctane on May 23, 2007 for the PlayStation two, PlayStation iii, Wii and Xbox 360.[26] Budcat Creations ported the game to the PlayStation 2, and Vicarious Visions ported it to the Wii.[59] In September 2007, Aspyr announced they would be publishing Guitar Hero III: Legends of Rock for the Microsoft Windows and Mac OS X ports.[threescore] Demos of Guitar Hero Three: Legends of Rock appeared in Tony Militarist'south Proving Ground for the Xbox 360 in the Xbox Live Market,[61] and from the Internet as an ISO image.[62] The demo features v songs ("Lay Downwards", "Rock You lot Like a Hurricane", "Even Flow", "Hit Me with Your Best Shot", and "The Metal") played within the Desert Stone Tour venue.[63] As shipped, the game did not offer offline Co-Op Quickplay way, a feature that was included in Guitar Hero II. This mode was added to the Xbox 360 and PlayStation 3 versions via a patch.[64]

Activision called Guitar Hero 3: Legends of Stone its "largest product launch ever", selling more i.four 1000000 copies, and making over $100 million in its starting time calendar week of release in North America;[65] [66] another 1.9 million copies were sold in the following month.[65] Afterwards, the company was concerned that they were unable to run into the game's demand for the 2007 holiday season.[67] As of July fifteen, 2008, the game has sold more than than eight million copies.[68] During the showtime seven months of 2008, the game sold 3.037 one thousand thousand units in the United States, 412,000 in the United Kingdom, and 26,000 in Japan, for a total of 3.475 million units, according to the NPD Group, GfK Chart-Rails, and Enterbrain.[69] More than two million copies of the game were sold for the Wii platform, making it the all-time-selling tertiary-party title for the platform.[70] Game sales during the first 12 months after the game'due south release were over $750 1000000.[71] At the 2009 Consumer Electronics Show, Activision CEO Mike Griffith stated that Guitar Hero III: Legends of Rock is the first retail video game to exceed one billion dollars in sales.[59] Co-ordinate to accumulated data from NPD Group in January 2010, Guitar Hero 3 is the second best-selling video game in the United states since 1995, following Wii Play.[72] In March 2011, the title had go the superlative selling game with $830.9 million in lifetime sales.[73]

Reception [edit]

Guitar Hero Three: Legends of Rock received acclaim from critics and fans, although it scored lower than its predecessors on review aggregator Metacritic.[98] The Gibson Les Paul controller included with the game's arranged version received detail praise. GameSpy, in a review of the four console versions, favorable reviewed the new controllers, and called the Wii guitar the all-time guitar peripheral that they had seen, praising the vibration option.[eighteen]

Several reviews criticized the changes made to Guitar Hero Iii: Legends of Rock compared to previous games in the Guitar Hero series. IGN'south review of the Xbox 360 and PlayStation iii versions considered the game a "pretty safe try" from Neversoft, doing petty to change the game due to it being their first time working on the series. They also criticized the lack of customizable characters.[10] IGN's review of the Wii version described the game'due south presentation and art direction as feeling "forced", and, equally a outcome, less visually appealing than previous installments.[99] GameSpy criticized some of the difficulty tweaks in the game, stating that "Medium simply feels similar Hard-minus-the-orange-button," and that the Star Power phrases were also long, comparison the overall game to a "trial by burn" in contrast to the previous games in the series.[18] They were critical of the dongle arroyo used for the PlayStation 3 controllers, and failings in the online back up for the PlayStation 3 version.[18] They besides stated that the PlayStation 2 version received "the short end of the stick" because of a lack of online play.[100] GameSpot criticized the game for its "heavy dose of in-game ad."[half dozen] Official Xbox Mag as well criticized the game for being "besides competitive", a facet not readily found in the previous games.[93] The PC version has been criticized for its high system requirements, and for lag and slowdown problems fifty-fifty on loftier-end systems.[101]

Guinness World Record [edit]

Recognizing the game's popularity, Guinness World Records created a category for the Highest Score for a Single Vocal on Guitar Hero III: Legends of Rock in its Gamer's Edition, using the song "Through the Burn and Flames", noted as the near difficult vocal in the game. The record has been traded back and along between Chris Chike, who also won the 2008 Play N Merchandise National Guitar Hero Three Tournament, and Danny Johnson, the present holder of the record.[102] [103] [104] [105] Both Chike and Johnson accept completed the song without missing a note, documenting their performances on YouTube, though both Chike and Johnson accept hit 100% of the notes at an official event leading to a hard globe record breaker.[106] [107]

Lawsuit [edit]

In Nov 2010, Axl Rose sued Activision for $20 million for misuse of Guns Due north' Roses music and its musicians (specifically Slash) in Guitar Hero 3. In the lawsuit, Rose claims that when he learned that a Slash-like character and other Velvet Revolver songs would exist included in Guitar Hero II, he refused to allow Activision to use "Welcome to the Jungle" within Guitar Hero III, nor promotional images of Slash that had already been created. Co-ordinate to Rose's claims, Activision stated that these would only be used as promotional textile for a trade testify, simply concluded upwards using them within the game. Furthermore, Rose asserts that Activision had used "Sweetness Kid o' Mine", which was simply licensed for use on Guitar Hero Two, for promotional material inside Guitar Hero III.[108] The guess in the case immune the trial to motility forward later an initial hearing in March 2011.[109] A jury trial was expected to starting time in May 2012.[110] At initial hearings in Baronial 2012, the gauge dismissed a fraud claim made by Rose, considering that it took three years for Rose and his publisher Black Frog Music to file these claims subsequently the release of the game, an excessively long time for such a claim. The judge maintained the likelihood of the breach of contract argument, setting a jury trial to likely occur in early 2013.[111] In January and February 2013, the judge dismissed the case, indicated that the lateness of the filing of the lawsuit, about three years since the release of the game, gave him grounds to throw out the suit, though Rose stated that the delay was due to promises made by Activision for a Guns North' Roses-themed game as bounty for the violation of contract terms.[112] [113]

Technical issues [edit]

Although the Wii version of the game was advertised as supporting Dolby Pro Logic II, players reported that the game would output audio in neither Pro Logic II nor stereo, providing only mono sound. Activision had offered a free replacement remastered game disc that corrects this event for North American and European releases.[114] [115] Later, Activision further extended the replacement program to include a full refund of the game's purchase price as an alternative to obtaining a replacement disc.[116] A class-action lawsuit over the mono sound event was settled out of court, and Activision agreed to ship costless faceplates for the Les Paul guitar controller to those who requested a replacement disc.[117] Additionally, during the first few days of the game's release, players experienced difficulties uploading their scores to the official Guitar Hero website. Neversoft attributed the problem to "heavy amounts of traffic".[118]

Notes [edit]

  1. ^ Ported to PlayStation ii by Budcat Creations, ported to Wii by Vicarious Visions and ported to Windows/Mac by Aspyr
  2. ^ Published to Windows/Mac past Aspyr

References [edit]

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